Simon's profileSimons XNA Game PagePhotosBlogListsMore Tools Help

Xbox Live GamerCard

Signot
Xbox Live GamerCard
Rep:
5/5 stars
Score:
17507
Zone:
Underground
The Orange BoxUnreal Tournament® 3UFC 2009 UndisputedRainbow Six® Vegas 2DOOM

Simon

Occupation
Location
Interests
Masters in Software Security, and a liking for video games. I program and play the vids like their is no tomorrow.

Simons XNA Game Page

If (seek() == fun()) then (stay(here))
October 18

New Website

I have constructed and published a new website for Zombies Ate My High-School.  I am attempting to create an information game page for those with questions about the game.  The site can be found here.

As a side note, I plan on publishing a first release of the game this weekend.  It will be alpha, but it should have 1 working level.  From then on, creating the levels should be easy with the editor I created.  All these will be found on my website and codeplex where I maintain the source.
October 02

Zombie High Update

It has been quite some time since I have updated this blog.  But, I haven't been slacking.  In fact, I have been hard at work implementing an editor for Zombies Ate My High-school.  The editor is now complete and will allow me to author levels faster and more consistent than before.

Also, on the artist front, I have heard from a couple of interested artists.  First off, Shawn McGavin, is a modeler and will be constructing some of the in-game items such as lockers, clocks, spray cans, etc.  He's had a number of years experience using Maya.

On the the character front, I have had a very interesting response back from Jason Ford.  While scanning Ziggy's site, he came across my request for an artist.  He liked the title, and went ahead and created a splash screen for the game.  The screen looks amazing, and I can't wait to see more from him!  A very talented artist indeed.

I am creating a new album with screenshots from the editor and a shot of Jason's title splash screen.  Long live the zombies!
August 29

Updated Animation Class

I have revamped the animation classes that were used in the game.  They are far more generic and more powerful.  The animation descriptions are read from an XML file instead of being hardcoded in the game.  Also, the textured quad is no longer responsible for managing the texture coordinates, that task is designated to a helper class.  All in all, these new classes will allow me to freely use them in other projects.  It was a painless transition, and the code is much cleaner.  I should have a complete game soon!
Feel free to check out the current status of the project at codeplex.
August 27

Particle Effects Demo

As promised, I have still been working on the particle effects.  To try out some ideas, I created a particle effects demo.  It's based off of the article given by Microsoft at the XNA Creators Club site.   I will be incorporating this into the game soon.  It's difficult finding time between finishing a basement programming...  I wish I had 48 hours in a day.
August 17

New Particle Effects Soon

I have worked my way through the particle sample provided by Microsoft.  I must say, it was far easier than I thought.  In fact, it is really quite simple to understand.  I will be incorporating it into the game soon.  There is one consideration that I will have to take into account.  When the particle emitter is not in an allowed distance of the viewing frustrum, then I shouldn't update draw any of the items.  Of course, I will have to draw and update those emitters that are close enough where their particles could potentially be in view.
 
Also, when the player gets close enough to an emitter, even it most likely won't be drawn, I will be updating the emitters particles so that when the emitter does enter the view frame, it won't look weird.  If I just start updating the emitter when in view, then particles will only be a short distance from the emitter and the image won't look authentic.
 
Look to CodePlex for updates soon.
 
There are no photo albums.
Links to papers and sites to help in developing games
Thanks for visiting!
Please wait...
Sorry, the comment you entered is too long. Please shorten it.
You didn't enter anything. Please try again.
Sorry, we can't add your comment right now. Please try again later.
To add a comment, you need permission from your parent. Ask for permission
Your parent has turned off comments.
Sorry, we can't delete your comment right now. Please try again later.
You've exceeded the maximum number of comments that can be left in one day. Please try again in 24 hours.
Your account has had the ability to leave comments disabled because our systems indicate that you may be spamming other users. If you believe that your account has been disabled in error please contact Windows Live support.
Complete the security check below to finish leaving your comment.
The characters you type in the security check must match the characters in the picture or audio.