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4月18日

Updates to Zombie High

I have completed more work on Zombie High.  The game is coming along quite well and I am happy to report that I will be entering Alpha testing soon.  Unfortunately, my artist Louis has more pressing matters in his personal life and as such cannot dedicate time to the game.  So, I have been doing my own artwork to test things out.  The images I will be posting with this blog.
 
I plan on implementing some interesting ideas into the game.  For example, I will use XML to describe the level details such as enemy positions, object positions, level name, and the background images.  Also, in that XML file, I will be able to describe what boss XML file to use for the level.  The boss XML file will describe the bosses script sequence when first introduced (almost like a minor scripting language).
 
I have also thought about implementing a minor scripting language as part of the engine design, but don't know if I will be able to get that done before the dream-build-play contest is over.  This may be a possible future enhancement.
 
Until then, enjoy the images.

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