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7月31日

Zombies Update!!

I have completed another round of updates to the game.  A lot isn't noticeable, but there are some vast improvements behind the scenes.  First, I have implemented models and collision detection with them.  A players inventory is complete, and the HUD display showing what the player has picked up is also complete.
 
There are some tweaks needed here and there, but I have a friend of mine (a really good artist) giving me some hints and tips on how to improve the games overall appeal.  For now, here are some new photos of the game. 
7月25日

Zombie High

Zombies Ate My High School is coming along really well.  I have made the transition to complete 3D with only minor problems encountered.  I have started writing Vertex and Pixel shaders for the game, and I must say, it's not that bad after all.  All those trigonometric calculations finally pay off! 
 
I have incorporated DeleD (http://www.delgine.com) as my editor for the game.  Their file format is XML and it's quite easy to incorporate into the game thanks to the .NET framework.
 
Anyways, I will be posting some more screenshots later. 

Angry Video Game Nerd

Recently I have been wathcing something really funny.  The Angry Video Game Nerd over on ScrewAttack hosted by GameTrailers.com
 
Basically he reviews crappy games from the past, pointing out why they sucked so bad.  He's so hilarious.  Anyways, check him out at the following link.
 
7月16日

Total ReDesign

Well it has been quite some time since I have blogged.  I have completely gone and redesigned the game to be fully 3D.  The characters are really textured quads, and the world data is read in from a file created using a 3D editor.  The artwork is constantly being updated, and the game engine worked on (when I find the time).  I feel I am getting close to finishing this game and hopefully in the next couple of weeks it will be done and out there for people to play!
 
When I get home tonight, I will post somemore screens.